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MANUEL SANCHEZ
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Music
Sound design
Technical Sound design
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Technical Sound Design DemoReel
Technical Sound Design
CategorÃas
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02:58
Demo Reel - Unity Audio
In this video I show how I created and implented audio for a level I designed in Unity. I designed this level as a part of a game audio course to practice my audio and programming skills.
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02:20
Demo Reel - Unreal Audio
In this Demo Reel I show how I implemented the sfx and Music for a game I participated in. Everything was implemented using only Unreal. I composed the music and created the sfx. Music was implemented using a vertical approach, 1st layer is activated when the player opens the 1st door, 2nd layer is activated when the player collides with objects around the house. Door implementation is divided in two, first section is for opening and it's activated when the player collides with the door. Second section is for closing and it's activated when the sequence for closing ends. Footsteps implementation works recognizing physical surfaces and changing the sound accordingly, the game has 3 sounds for footsteps carpet, wood and concrete. Gun implementation has 2 layers, one for the shot and one when the player actually hits one object.
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