MANUEL SANCHEZ
BEHIND THE SOUND

Since I was very young, I've always been fascinated by everything that makes sound. By the age of 12 I started learning and playing guitar and later I expanded my skills with piano and singing lessons. After playing in a couple of local bands, I realized that I wanted music to by a central part of my life so this led me to pursue a formal education in the field. I earned a Degree in Musical Composition from the Universidad Nacional de Rosario, where I deepened my understanding of music theory and traditional composition.
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But my curiosity didn’t stop at music, I’ve always been captivated by sound in all its forms. This drove me to pursue a second degree in Sound Engineering, a Degree in Technologies Applied to Sound Art from the Universidad Nacional de Rosario. These experiences allowed me to explore the technical and artistic sides of sound, equipping me with the tools to create immersive audio experiences.
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I love games since I'm little so the next step, although it wasn't in my original plan, felt very natural, I had a friend that introduced me to game audio and it blow my mind, I decided that this is what I want to do as a professional career so I decided to specialize in this world which led me to complete a Diploma in Game Audio at Image Campus and a Diploma in Music for Videogames at the Universidad Nacional de las Artes.
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My goal is to continue pushing the boundaries of sound and music, to create inmmersive experiences that make players connect emotionally with the narrative of the game
CV
Academic Studies
Degree in MUSICAL COMPOSITION | Universidad Nacional de Rosario
Degree in TECHNOLOGIES APPLIED TO SOUND ART | Universidad Nacional de Rosario
Diploma in MUSIC FOR VIDEOGAMES | Universidad Nacional de las Artes
Diploma in Game Audio | Image Campus
Professional Skills
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Music Composition for videogames:
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Perfect music loops
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Tracks for Horizontal re sequencing
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layering for vertical remix
Audio Implementation:
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Implementation of audio in engine with in Unreal and Unity
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Knowledege in middleware: Wwise.
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Sfx production:
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sourcing
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Editing, layering
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Deliver of final assets with correct loudness.
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Daw:
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Reaper
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Ableton
Engines:
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Unreal​
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Unity
Other
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Virtual orchestation
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Audio libraries
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Collection of Vst's
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Home Studio
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Experience
Sound designer / Technical Sound Designer - El Burro Studio / 2023 - present
Associate Composer - Pathfinders Studio / 2024
Associate Composer - LewBow Studio / 2024
Sound designer and composer - Freelance / 2022 - present
Teacher of game audio - Image Campus / 2024 - present
Audio Mentor - Rosario GameDevs / 2023 - present