top of page

BEHIND THE SOUND

portada.jpg

Since I was very young, I've always been fascinated by everything that makes sound. By the age of 12 I started learning and playing  guitar and later  I expanded my skills with piano and singing lessons. After playing in a couple of local bands, I realized that I wanted music to by a central part of my life so this led me to pursue a formal education in the field. I earned a Degree in Musical Composition from the Universidad Nacional de Rosario, where I  deepened my understanding of music theory and traditional composition.

​

But my curiosity didn’t stop at music, I’ve always been captivated by sound in all its forms. This drove me to pursue a second degree in Sound Engineering,  a Degree in Technologies Applied to Sound Art from the Universidad Nacional de Rosario. These experiences allowed me to explore the technical and artistic sides of sound, equipping me with the tools to create immersive audio experiences.

​

I love games since I'm little so the next step, although it wasn't in my original plan, felt very natural, I had a friend that introduced me to game audio and it blow my mind, I decided that this is what I want to do as a professional career so I decided to  specialize in this world which led me to complete a Diploma in Game Audio at Image Campus and a Diploma in Music for Videogames at the Universidad Nacional de las Artes. 

​

My goal is to continue pushing the boundaries of sound and music, to create inmmersive  experiences that  make players connect emotionally  with the narrative of the game

CV

Academic Studies


Degree in MUSICAL COMPOSITION | Universidad Nacional de Rosario

Degree in TECHNOLOGIES APPLIED TO SOUND ART | Universidad Nacional de Rosario

Diploma in MUSIC FOR VIDEOGAMES | Universidad Nacional de las Artes 

Diploma in Game Audio | Image Campus 

Professional Skills

 

 

​

​

​

​

​

​

​​

​

​

​

Music Composition for videogames: 

  • Perfect music loops

  • Tracks for Horizontal re sequencing

  • layering for vertical remix


Audio Implementation:

  • Implementation of audio in engine with in Unreal and Unity

  • Knowledege in middleware: Wwise.

​
Sfx production:

  • sourcing

  • Editing, layering

  • Deliver of final assets with correct loudness.

​

​

Daw:

  • Reaper

  • Ableton

Engines:

  • Unreal​

  • Unity

Other

  • Virtual orchestation

  • Audio libraries 

  • Collection of Vst's

  • Home Studio 

​

Experience

Sound designer / Technical Sound Designer - El Burro Studio / 2023 - present

Associate Composer - Pathfinders Studio / 2024

Associate Composer - LewBow Studio / 2024

Sound designer and composer - Freelance / 2022 - present

Teacher of game audio - Image Campus / 2024 - present

Audio Mentor - Rosario GameDevs / 2023 - present

Tools

Games

header_edited.jpg
Time Blast.png
cards of.png
bottom of page