Sound Design implementation Unreal 5.0
I downloaded this map from the Epic Store and I'm testing some mechanics related to audio (I'm implementing from Wwise).
The idea is to have 2 modes, normal and paranormal, in normal mode there is only ambient sounds (Steps + environment and reverb), when you leave the room and activate the paranormal mode, things get interesting: the voice, the painting and the chair sounds change the enviroment and also the music begins playing positioned on the gramophone and gradually converts from 3D to 2D as if it were getting into the character's head. Also the clock speeds up and it's in sync with the music.
The goal is to find the books hidden through the level. When you grab the first one everything goes back to normal. This is what I have so far but the idea is to keep adding stuff and also make videos explaining the implementation.