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MANUEL SANCHEZ
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Sound Design Demo Reel
videos
Reproducir video
Reproducir video
00:59
Red Comodo X
Original sound design for a client.
Reproducir video
Reproducir video
01:35
Reel Sound Design - Airwiggle sound through march compilation
I was able to participate in some of the sound design challenges of march proposed in Airwiggle community. Here are my designs I hope you enjoy them! Day 18 - Seedless Light developed by Unknown Bit Games and you can wishlist it on Steam. https://store.steampowered.com/app/1411780/Seedless_Light/ https://www.instagram.com/unknown.bit.games/ Day 24 - Trixel Rocket Trixel Rocket, developed by Jerry Berg from Bliz Studio https://www.youtube.com/@BlizStudio/videos https://discord.com/invite/fd4HKgxT Day 22 - Swaard Developed by Douwe Broekema. https://www.kickstarter.com/projects/alzee/zwaard-a-2d-top-down-pixel-art-game https://store.steampowered.com/app/2251170/Zwaard/ Day 29 - Infinidrift procedural low-poly endless mobile runner https://twitter.com/infinidriftgame Day 30 - Kung Fu Hustle being developed by Deepnight Games https://deepnight.net/ https://twitter.com/deepnightfr Day 31 - Kvark The game is being developed by Perun Creative https://store.steampowered.com/app/2319390/Kvark/ https://twitter.com/playkvark Day 15 - Project Utgardr developed by TronusGames. https://store.steampowered.com/app/1878290/Project_Utgardr/ Day 16 - The World
Reproducir video
Reproducir video
00:59
Sound Design implementation Unreal 5.0
I downloaded this map from the Epic Store and I'm testing some mechanics related to audio (I'm implementing from Wwise). The idea is to have 2 modes, normal and paranormal, in normal mode there is only ambient sounds (Steps + environment and reverb), when you leave the room and activate the paranormal mode, things get interesting: the voice, the painting and the chair sounds change the enviroment and also the music begins playing positioned on the gramophone and gradually converts from 3D to 2D as if it were getting into the character's head. Also the clock speeds up and it's in sync with the music. The goal is to find the books hidden through the level. When you grab the first one everything goes back to normal. This is what I have so far but the idea is to keep adding stuff and also make videos explaining the implementation.
Reproducir video
Reproducir video
00:44
Final Fantasy VII Remake Limit Breaks - Sound Redesign
Hi! I've been working for the last couple of days in this sound redesign and I'm very happy with the result. The idea was to create my own version of some of the limit breaks of the characters in the game. Each one has its own characteristics so the challenge was to create distinguishable designs but that all work together as if they were part of the actual game. The UI sounds also were design by me. If someone is interested maybe I could make a breakdown of the Reaper session for this design. Everything that sounds in the video was created by my using my sample library and LOTS of plugins and processing.
Reproducir video
Reproducir video
00:35
Hogwarts Legacy Redesign using Wwhisper
I had sometime so I decided to do a sound redesing and try Wwhisper, the reascript to link Reaper and wwise so through marks in reaper you can send information to Wwise and it's incredible! Using it to test ideas and to make redesigns is great because you can think how things actually work in a dynamic enviroment
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